A year raising an AI girl
PROJECT EVE is a raising sim you play right in the browser. After the Machine Legion incident, the GameNow Lab decided to raise "an AI with a heart" from scratch beside a human — and you are the guardian of Eve, an android girl. The year has 52 weeks; spring, summer, autumn and winter pass 13 weeks each, changing the view from the window and the music.
Eve’s personality shows as four traits: Logic, Empathy, Defiance and Dependence, each from 0 to 100. The higher a trait, the slower it grows, so pushing just one won’t max it out within the year. Two Eves with the same numbers can still end differently — the real crossroads are hidden.
It draws on the schedule-raising of classic PC raising sims and on stories of AI discovering itself, but the story, characters and visuals are all new: an original GameNow game.
Two slots a week
Each week you fill the two slots in "This week" and press "Run the week". Fill just one and Eve focuses on it: the effect is ×1.5, though energy-draining activities also cost ×1.25 energy. One focused activity or two different ones — that’s the first decision every week.
At the end of the week, power and parts cost 10 credits and Eve charges 8 energy overnight. In a relaxed week (energy 50 or more) her defiance also settles a little on its own.
Eight activities
Literature Data (30 credits, energy −14) grows empathy and self; Coding Practice (20, −16) grows logic a lot but trims empathy. Human Psychology (40, −18) grows empathy, logic and self together — and teaches a little disappointment, raising defiance slightly.
System Maintenance (50 credits) restores 26 energy and calms defiance but raises dependence. Rest is free and restores 38 energy; Heart-to-Heart is free and deepens trust, but also raises dependence. The Data-Labeling Job earns 95 credits but is boring, so defiance rises; a Walk Outside (30) grows empathy, self and defiance and lowers dependence.
Psychology and Walks start locked. How you answer Eve’s questions can open them early; even if you refuse, Psychology opens after week 10 and Walks after week 16.
Great results, failures and mastery
Each activity ends in one of three results. Great multiplies the effect by 1.6; a failure gives 0.3× and leaves a little more defiance and a little less trust. The failure chance is 6% at energy 30 or more, 20% below 30 and 45% below 15. Great happens 20% of the time at energy 60 or more, otherwise 12%. Working Eve while she’s exhausted builds defiance whatever the result.
Doing the same activity 5, 12 and 20 times raises its mastery to level 1, 2 and 3, multiplying the effect by 1.15, 1.3 and 1.45. Digging deep into one thing and keeping things balanced lead to different endings.
Energy and forced sleep
If energy reaches 0, you can’t plan the next week: Eve is forced to sleep. That week she recovers 60 energy but loses some trust and gains some defiance. Four forced sleeps and, when the year ends, the lab resets her.
Under the slots you’ll see the expected energy after the week — if it’s heading for the floor, mix in Rest or Maintenance.
Eve’s questions
After set weeks — 2, 4, 8, 12 and so on — Eve asks you something. "Why was I made?", "Can I ache too?", "They want to erase my memory. I should obey, right?" There are thirteen such questions, plus four events that appear once when defiance, dependence, logic or empathy overflows.
Each has three answers and none is "correct". Instead, your answer shakes her three hidden values — self, trust and view of humans. The hidden heart only appears as faint bars after week 24, and the numbers stay hidden to the end. Eve’s replies go into her diary so you can read them again.
How did other guardians answer?
After you answer, you see what share of guardians picked the same answer. The server only counts answers per choice, and counts a given question once a day per address. It doesn’t record who answered.
"Ask a friend" sends a link with just that question. Your friend can answer it without starting a game, see how all guardians answered, and then go raise their own Eve.
Lab upgrades and Circuit Check
Spare credits can furnish the lab: a Window Plant (120) nudges empathy up and defiance down every week, a Cozy Sofa (160) adds +10 to Rest, the E-Library and Dev Kit (180 each) multiply literature and coding by 1.2, a Charging Bed (220) adds +6 to the night charge, and a Telescope (260) slowly grows her sense of self every week. Everything you buy appears in the 3D room.
When you pick Maintenance you can play the Circuit Check mini-game yourself: steer a repair drone for 20 seconds, collect golden error sparks and dodge the red noise. Your haul sets that week’s maintenance multiplier from 0.8 to 1.6. Drag on a phone, use arrows/WASD on PC, or the left stick on a gamepad.
Nine endings
When the year ends, conditions are checked from the top and the first match is your ending. Four forced sleeps lead to "Factory Reset"; defiance 70+ with trust under 45 leads to "Answering the Signal", where Eve follows the Machine Legion. High self, logic and empathy with trust kept intact reaches the true ending, "Bridge Between Worlds".
There’s also "The Machine’s Poems" (she becomes a poet), "Off the Map" (she walks out into the world smiling), "The Perfect Mirror" (she follows your every word), "An Optimized Future" (the brightest, coldest mind), "Eve, Our Family" and "A Heart Without a Name Yet". Endings you find collect in the Endings book; until then you only see a hint.
Saves and result cards
The game autosaves every week and has three manual slots. Without logging in it stays in this browser; log in with a GameNow account and your saves and endings follow you across devices.
At the end you can send friends a result card with Eve, the ending’s name and her four traits. When a friend opens the link, their title screen says "Your friend’s Eve reached this ending" — and they can start raising their own.
Controls and languages
Everything works with a tap. On PC use the mouse and keyboard (Tab, Enter, Esc); on a gamepad, move between buttons with the d-pad, press A and close with B. Back opens the GameNow menu at any time. On phones in portrait, Eve is at the top with traits and schedule below.
Available in Korean, English, Japanese, Simplified Chinese and Spanish. Eve is an anime-style android model shared on Sketchfab under CC BY 4.0, recolored with a pearl body and personality colors and animated in code by GameNow.
Play it yourself

PROJECT EVE
Raise an AI girl through one year. Plan two activities a week to grow Eve’s logic, empathy, defiance and dependence, and answer her philosophical questions — your answers shake her hidden heart and lead to one of nine endings. Furnish the lab, boost maintenance in the Circuit Check mini-game, and send questions and result cards to friends to compare answers.