Who makes GameNow
GameNow is made and run by one person. I design, build, test and update every game on the portal myself, and I also look after this site, its community board and the account system. There is no studio or publisher behind it, so when you send feedback it reaches the person who made the game.
What you will find here
More than a hundred browser games — puzzles, card games, sports, action, strategy and small open worlds — plus a separate collection of classic board games, everyday tools and a few lighter pages for fun. Everything opens in a desktop or phone browser with nothing to install. The portal is available in English, Korean, Japanese, Simplified Chinese and Spanish; the in-depth game guides are available in all five languages (the Japanese, Chinese and Spanish guides are translated from English), and the journal is written in English and Korean.
How the games are made and kept up to date
Each game is its own project, with its own server where it needs one. New versions are checked in a real browser on desktop and phone layouts before they go live. Released games are reviewed again in rounds that look at rules, controls, difficulty and performance, and what changed is written into each game page’s update history and the site-wide update log. Preview videos and screenshots are recorded by actually playing the live games.
How guides and articles are written
Game guides and journal articles are written from the games’ actual rules and code and checked against the live game. Every guide shows the date it was last updated. If you spot something wrong or out of date, please tell me and I will correct it.
How it stays free
All games are free to play. To help pay for servers and development, GameNow pages may show advertising served by Google. The privacy policy explains what advertising partners may collect.
Tell me what you think
Good moments and frustrations are both welcome. Leave a post on the community board or email ktg4929@gmail.com. As a solo developer I may take a while to reply or ship a fix, but telling me which game, which screen and what went wrong helps a lot.