What is it?
Tiny Garden Defense is a tower defense where plants hold off pests. Plant sunflowers, sprinklers, beehives and peppers beside the path and stop 10 waves to save the flower bed.
Rounds are short, and today’s garden gives everyone the same map and waves.
Tiny Garden Defense is one of the tower defense browser games where placement beats raw power: sprinklers water nearby plants, caterpillars split in two and moths ignore the path. It suits fans of short strategy games, plays on touch screens like tower defense games on mobile, and adds a 15-wave hard garden.
Tiny Garden Defense is played on a 12-by-8 grid where a dirt path runs from a hole at the edge to a bed of 10 flowers. Its four towers have three levels each and barely overlap: the sunflower fires quick single shots and hits moths, the sprinkler soaks and slows every ground pest in reach at once, the beehive's bees sting an area and also reach moths, and the pepper lands one heavy, armor-piercing shot on ground pests. Aimed towers always pick the pest furthest along toward the flowers.
Each pest asks for a different answer: ants are quick and fragile, snails slow and tough, beetles armored, caterpillars split in two when beaten, moths fly over the path, and a mole closes waves 5 and 10. Since the 2026-10-10 rules update every wave has a theme announced in advance, and sprinklers water the towers beside them, so where you plant matters as much as what.
There are five gardens: Front Yard, Veggie Patch, Pondside, Greenhouse and Meadow. Each round is a fixed 30-step-per-second simulation the server can replay from your actions, so everyone shares one daily garden and ranking.
Gameplay video and screens


How to play
- Pick Today's Garden, Practice Garden or Hard Garden (15 waves, unranked). You start with 150 coins.
- Choose a defense at the bottom, then click a grass tile next to the path to plant it.
- When ready, press Start first wave. Pests follow the path toward the flowers.
- Spend kill rewards on more defenses, or click a planted defense to upgrade (up to Lv 3) or sell it.
- The next wave comes on its own after a short break. Call it early for coins and bonus points.
Modes
- Today's Garden
- The UTC date picks one of the five gardens and all 10 waves, so everyone plays the same round until 00:00 UTC. Rounds are ranked after the server replays them.
- Practice Garden
- A random seed with the normal 10 waves. The preview gives exact counts per pest (Today's Garden rounds to the nearest five); unranked.
- Hard Garden
- 15 waves with moles on waves 5, 10 and 15; pest health grows 34% of base per wave instead of 26%, and waves are larger. Random seed, unranked; a win puts a 🏅 on that garden.
- Challenge (⚔)
- Opened from the ⚔ beside a ranking entry or a shared link: the same garden, waves and rules version as the other player, with their score as the target. Ranked only if it is today's garden on current rules.
Good to know
- Moths ignore the path and fly straight in; only sunflowers and beehives can hit them.
- Beetles are armored, so use peppers (they pierce armor). Moles show up on waves 5 and 10 (and 15 in Hard Garden); at half health they briefly burrow, moving faster and taking no hits.
- Selling refunds 70% of what you spent (all of it within 5 seconds of planting, before the defense has fired). If you win, leftover flowers and coins also score.
- Practice Garden is random and not ranked. In portrait the map rotates 90° for bigger tiles.
At a glance
- Genre
- Strategy
- Players
- 1
- Price
- Free
- Available languages
- Korean · English · Japanese · Chinese · Spanish
- Platform
- Web browser (no install)
Further reading
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