What is it?
North & South is a 3-minute real-time 1v1 battle set during the American Civil War. Spend supply to deploy period infantry and field units from cards, then fight for points A, B and C.
Reach 180 points first, or lead when time runs out. Select a unit and press a point button to send that squad there.
If you like games like Clash Royale, the flow feels familiar: supply refills, you play units from cards and they march to the nearest point on their own. Among civil war strategy games online it is a quick one: three AI levels fight differently, and it is one of the rts games online you can play right in your browser.
North & South is fought on an 18 × 32 tile field split by a river, and points A, B and C sit on the crossings themselves, so every capture happens where the armies meet. There is no rotating hand: all eight unit types in your formation stay on screen all match. You are limited instead by supply, which refills one every 2.8 seconds up to 10, and a per-type redeploy timer of the card's cost plus three seconds.
You don't steer individual soldiers. A new unit walks to the point nearest where you dropped it, shoots whatever comes into range and normally chases only enemies within five tiles. You decide what to send, where to drop it, and when to re-route one unit type or the whole army. Offline, three AI commanders follow different plans rather than just reacting faster.
Gameplay video and screens


How to play
- Pick a unit from the cards at the bottom (up to 8). You need enough supply for its cost.
- Click your rear area at the bottom (or around an allied point with no enemies) to deploy.
- Units march to the nearest point and fight. Stay 4 seconds inside a point to capture it; each point gives 1 score per second and extra supply.
- With a unit selected, press a point button A/B/C (or Q/W/E) to send that unit type there. With nothing selected, the order goes to your whole army.
- A point with ground units from both sides is contested: capture and scoring pause. Each unit type has a 5–8 second redeploy cooldown.
Modes
- First battle (guide)
- A six-step offline lesson on River Crossing. The instructor waits until you take a point (or 75 seconds pass), then defends only B with at most six units; each hint advances only when you deploy, order or capture.
- Start practice
- Pick one of four maps and an Easy, Normal or Hard AI. Signed out, it runs in your browser, can be paused and gives no rewards; signed in, a win pays a little gold but no trophies.
- Online match
- Ranked 1v1 on a random map against similar trophies. The allowed gap widens each second; after about 12 seconds without a match an AI commander takes the seat, and trophies count half.
- Events
- Two of six rule variants open each day, switching at midnight Korean time, with separate queues and extra gold: Supply Surge, Standard Battle (all units level 7), Fortress Battle, Blitz (faster units, 2 minutes), Short Operation (90 seconds) and King of the Hill.
- Play with friends
- Share a four-digit code, or post a friendly challenge in your clan chat for any clanmate to accept. Friendly matches move no gold or trophies.
Good to know
- Q/W/E always mean the left/middle/right point on your screen.
- Air units cannot capture points; only ground units can.
- New? Practice against the Easy AI in the training ground. Leave any time with the Exit game button (Shift+Esc).
At a glance
- Genre
- Strategy
- Players
- 1–2
- Price
- Free
- Available languages
- Korean · English · Japanese · Chinese · Spanish
- Platform
- Web browser (no install)
Further reading
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