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Real Fight — Free Browser Fighting Game & Online 1v1

Move, attack and defend in a fighting game with AI practice and real-time 1v1.

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What is it?

Control distance and time your attacks and defense. Learn the controls in practice before reading your opponent in real-time fights.

Play free in your browser without installation. Solo practice needs no account; sign in with your GameNow account for online matches, rankings and friends.

One of those 2 player fighting games you can share on one keyboard: sit side by side, pick fighters and keep the set score. Seven fictional fighters use MMA, boxing, kung fu, Muay Thai, savate, karate and taekwondo, with different reach and supers, and one button chains a three-hit combo. Free on PC, no download.

Real Fight is a one-on-one fighting game on a flat 2D stage with 3D fighters, built around one attack button. Pressing it again as each hit lands runs a three-hit string; adding up, down or forward to a follow-up press turns the string into a launcher, a low sweep or a blow-away, and the special button spends meter on a super.

The seven fictional fighters — Bruno (MMA), Rico (boxing), Otto (kung fu), Zane (Muay Thai), Elias (savate), Mira (karate) and Kai (taekwondo) — share those inputs and combo rules. They differ in health (from Mira's 820 to Otto's 1,150), frame speed, damage, reach and their super.

Underneath sits the machinery of an arcade fighter: 60 ticks a second, an 8-frame input buffer, hitstop on every hit, mid, low and high attacks, a breakable guard gauge, combo damage scaling and a 4-frame JUST window. The rules use integer math only, which makes rollback netcode possible online and lets the server re-run a daily fight from your button presses.

Gameplay video and screens

Recorded from the live game — real play, not a mockup.
Otto's low kick connects as Bruno flashes white on the Dojo stage, 55 seconds left (3D models used before the 2026-10-09 redesign).
Otto's low kick connects as Bruno flashes white on the Dojo stage, 55 seconds left (3D models used before the 2026-10-09 redesign).
Otto floors Bruno; the combo counter reads 3 HIT 178, with both three-segment super meters along the bottom.
Otto floors Bruno; the combo counter reads 3 HIT 178, with both three-segment super meters along the bottom.

How to play

  1. This game is played in landscape. Signed out, the fighter select screen opens right away; signed in, press 'Start practice' under 'Solo play' in the lobby. On your first visit a window offers the tutorial (Enter to start, Esc to skip).
  2. Pick a fighter, choose the AI skill (Auto, Easy, Normal, Hard; Auto matches your level and is the default), then press 'Fight the AI' (Enter). Your opponent is the fighter after yours.
  3. Press attack for one hit; keep pressing for a 3-hit combo. During a combo, push up, down or forward as you attack to branch into a launch, sweep or blow-away.
  4. Rounds last 60 seconds; when time runs out, the fighter with more health takes the round. During a fight Esc pauses (Esc again to resume, Q to leave); after the match, press Enter to rematch or Esc to leave.
  5. For an online match, pick your fighter in the lobby, then press 'Find opponent'.

Modes

Learn to fight
Seven lessons as Bruno against Rico, from walking to landing a super. Each passes only when the engine registers it, and a frame timeline marks a miss as too early, too late or wrong direction; finishing leads into an Easy AI fight.
Fight the AI
Choose a fighter and AI skill (Auto, Easy, Normal or Hard); your opponent is the next fighter in the roster. Short coaching lines follow moments such as a guard crush, being punished or a whiff.
Play a friend
Two players share one keyboard, each picking any fighter, and the set score carries over through rematches. This mode has no touch controls.
Online match
Pick your fighter in the lobby and queue for a 1v1 over rollback netcode. There is no rematch button; the next match goes through the lobby again.
Today's matchup
One fighter pair for everyone each day, against a Normal AI, scored on rounds won and health left.
Scene loop / Distance drill
On the result screen, pick Best combo, Counter, Punish, Punished or Just guard. A recorded moment loops the opponent's actual inputs for up to two seconds; otherwise you practise the same spacing against an Easy AI.

Good to know

  • Press attack right as the hit stops and flows again for a JUST — more meter, plus more damage from the third hit of a combo on.
  • New? Start with a long-reach fighter and learn spacing. You can't move for a moment while an attack comes out.
  • Controller: A attack, B special, X/Y guard, Start confirm. On the fighter select screen, left/right picks a fighter, up/down the AI skill, and A or Start begins. The right stick moves a cursor but cannot click, so use a mouse or touch for lobby buttons.

At a glance

Genre
Action & multiplayer
Players
1–2
Price
Free
Available languages
Korean · English · Japanese · Chinese · Spanish
Platform
Web browser (no install)

More on the game site

Further reading

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