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GAMENOW / GAMES / Explore & simulate

TERRALOOP — Free 3D Open-World RPG on the Real Map

A 3D journey RPG across real-world coordinates: set out from Paris and explore, climb, glide and fight. Free, right in your browser.

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What is it?

TERRALOOP is a 3D journey RPG laid over real Earth coordinates. Set out from a camp in Paris and explore, climb, glide and fight to reclaim the sleeping ley lights.

Your first expedition wakes the Eiffel Tower observatory. It runs right in the browser, with gamepad support.

TERRALOOP is a multiplayer open world RPG where up to ten travellers share one world. Its rules chain together: a fire arrow lights dry grass and the blaze makes an updraft you can glide on. Finish Chapter One to unlock a co-op raid for up to four players. Like other browser RPG games, it runs on PC or phone.

TERRALOOP is built on a small curved planet. The map is a patch of a sphere 30 km around, centred on the Eiffel Tower's real coordinates, so the ground bends away: at the edge of the playable Paris area, about 1.3 km across, it sits roughly 44 m below a flat plane. The hills, meadows and river are invented, and the river is scenery you cannot swim in.

Everyone on a server, up to ten travellers, shares one world that the server runs. It decides movement, hits and loot, so dialogue and menus never stop it; pausing freezes only your own traveller. The rules are written to combine: a fire arrow lights dry grass, burning grass makes an updraft you can glide on, ice arrows douse it and leave wet firebreaks, and the wind decides which way the flames run.

Chapter One restores five sanctuaries around Paris, each solved with a different rule rather than one shared input puzzle. After it come four continental expeditions, a co-op guardian raid and a timed glide course from the tower top.

Gameplay video and screens

Recorded from the live game — real play, not a mockup.
A sword-carrying traveller stands at the foot of the Eiffel Tower, with the travel journal's first clue on the right and the weapon toolbar below.
A sword-carrying traveller stands at the foot of the Eiffel Tower, with the travel journal's first clue on the right and the weapon toolbar below.
Moments later the traveller runs toward the tower's ladder, with the minimap, clock and wind readout on the left.
Moments later the traveller runs toward the tower's ladder, with the minimap, clock and wind readout on the left.

How to play

  1. Sign in with your GameNow account or choose 'Try without signing in', then press 'Begin your expedition'. Walk up to Mira at camp and press E to hear a hint for what to do next.
  2. At the apple tree to the east, press E to pick an apple, then choose it in your bag and eat it (G).
  3. Near the Eiffel Tower, press E to climb (W/S while climbing). The observatory at the top wakes once the three light crystals floating outside the tower are lit — glide through them or shoot them with the bow.
  4. Jump off with Space and press Space again in midair to glide to the northwest forest. Defeat the scout and press all three weight plates around the sanctuary at once (stand on one, throw logs onto the others or freeze a monster on one), then hold E at the turquoise stone to collect the ley shard.
  5. Bring the shard back to camp, where Mira waits, and press E near the campfire to complete your first expedition.

Modes

Begin your expedition
Chapter One, from the Paris camp. The first expedition (tower, light crystals, glide, scout, weight plates, ley shard, camp soup) leads on to Lou's orchard and Theo's ridge, the northern beacon, Sera at Reed Landing and the Corrupted Pig Guardian, until all five sanctuaries are restored.
Try without signing in
A trial traveller held only in server memory, with three trial seats; two of the ten places are always kept for accounts.
Five continents · Core expeditions
Opens after Chapter One: Okavango Delta, Himalayan foothills, Aotearoa coast and Andean cloud forest, each three scenes with two choices. The middle choice changes the field task, such as raft or high bank; each completion gives a growth point and a recall stone.
Co-op guardian · Twin Ward
Joined from the Paris camp after Chapter One, up to four players with a waitlist. Two different allies standing on the two plates drop the shield for 12 seconds; alone, you get the AI ally Ari. Guardian health is 900 plus 300 per extra player.
Wind ring course
Six rings from the observation deck to camp, shown once the Sky Sanctuary is restored. The clock starts at the first ring, with 20 seconds allowed: 6.4 s or less is gold, 8 s silver, slower bronze.

Good to know

  • Not sure where to go? Press 'Show directions' in the travel journal to see a marker toward your goal.
  • The in-game help (/ key, pad Menu) has the language picker, appearance editor and the full control list. Open the Bag / Camp window with pad R3 or the on-screen Bag button.
  • Players on other GameNow accounts at the same address explore with you. The shared world keeps running while you talk or have this window open.

At a glance

Genre
Explore & simulate
Players
1–10
Price
Free
Available languages
Korean · English · Japanese · Chinese · Spanish
Platform
Web browser (no install)

Further reading

Page updated: · See the update log

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